Writing a real game, from scratch, in Objective-C, with original Art and sound effects, took a heck of a lot longer than I imagined. Even with the help of the Cocos2d-iPhone framework!
You can find it here: http://bit.ly/rkZvCJ
Here’s what the sprite atlas looks like (formatted by Zwoptex) …
- 28 sounds files (converted to 22K CAF format) – edited with Audacity or bought from SoundRangers
- 3 bitmap fonts – edited with Hiero Font Tool
- 24 custom Objective-C classes based on the Cocos2d-iPhone framework
- 30 plist files – edited with PlistEdit Pro
- 5 particle effect files – edited with ParticleDesigner
- 348 custom images – created with Adobe Fireworks (not Photoshop!)
Now you know all my secrets!